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john P

Kindly resolve my project issue.

error in blender

Tonny J

trying to make a wall jump in my game. with the current script my player does’nt move at all. if i remove the multiply by Time.deltatime the player is moving but in teleport. how can i make the player move smoothly? Would appreciate help, thanks.

 

 

[SerializeField] float slideForce = 3f;

[SerializeField] float wallJumpHeight = 3f;
[SerializeField] float wallJumpRange = 3f;
[SerializeField] float wallJumpGravity = 9.8f;
Vector3 horizontalMovement;
bool doWallJump = false;

private void OnControllerColliderHit(ControllerColliderHit hit)
{
if (hit.normal.y < 0.3f)
{
Debug.DrawRay(hit.point, hit.normal, Color.red, 1.25f);

if ((Keyboard.current.spaceKey.isPressed || (Gamepad.current != null && Gamepad.current.buttonSouth.isPressed )))
{
horizontalMovement = hit.normal;
Debug.DrawRay(hit.point, hit.normal, Color.yellow, 1.25f);
_controller.enabled = true;

doWallJump = true;

float verticalVelocity = Mathf.Sqrt(wallJumpHeight * wallJumpRange * wallJumpGravity);

_controller.Move(horizontalMovement.normalized * Time.deltaTime +
new Vector3(0.0f, verticalVelocity, 0.0f)* Time.deltaTime);

}
}
}

 

Tonny J

How can i find 3d animation jobs. Please help me.

john P

Job Title: 3D Rendering Artist
Company: The Prestwick Group, Inc.
Job Location: Sussex, WI
FLSA Status: Non-Exempt

We are seeking a skilled and creative 3D Rendering Artist to join our dynamic team. As a 3D
Renderer, you will play a pivotal role in transforming conceptual product designs into stunning
visual representations. Your expertise in 3D Studio Max, along with your artistic eye and
technical prowess, will contribute to producing high-quality renders and animations that exceed
client expectations. You have a passion for creating photorealistic renderings and animations
while constantly growing and innovating as a 3D designer and artist.
Our marketing team is akin to an in-house agency with talented individuals of multiple skill sets
concentrated on a singular mission–to show our customers that we are innovators in the
industry; we don’t just build furnishings…we build experiences.

For over 25 years, our company has manufactured high-end outdoor furnishings and furniture
for thousands of world-class clients across a number of commercial industries (golf, hospitality,
higher education, venues, attractions, government, and retail to name a few) spread across four
distinct brands.

Purpose of Position:
The goal of the 3D Rendering Artist position is to proportionately increase the rendering team’s
bandwidth in order to meet the demands of the business through maintaining sales rendering
deadlines and rendering quality application shots–thereby allowing continued elevation of
rendering visual standards and product design innovations.

Responsibilities & Expectations:
● Collaborate with designers, artists, and project managers to understand project goals
and requirements.
● Create realistic and visually appealing 3D renders of products or other visual designs
for marketing purposes that adhere to visual branding standards.
● Model and texture 3D assets and materials accurately, paying close attention to
details and adhering to design specifications.
● Apply lighting techniques to create dynamic and compelling scenes that evoke desired
moods.
● Create engaging animations to showcase the intricacies of our products and the
process in which they are designed.
● Utilize advanced rendering techniques and software settings to achieve photorealistic
results.
● Optimize scenes for rendering efficiency while maintaining visual quality.
● Continuously refine and enhance rendering processes and workflows to improve
overall productivity and quality.
● Keep up-to-date with industry trends, tools, and techniques related to 3D rendering.
● Review and incorporate feedback from stakeholders to achieve desired visual
outcomes.
● Manage multiple projects simultaneously, adhering to project timelines and
deliverable expectations.
** This position is responsible but not limited to all the tasks and duties listed above **
What Success Looks Like: Success for the 3D Rendering Artist position is demonstrated by the
ability to push our rendering and animation capabilities further, elevate our visual standards to
meet the needs of our brands, meet deadlines, and offer insights that can generate engagement
with our clients.
Requirements:
● Bachelor’s degree in Graphic Design, Computer Animation, Fine Arts, or related field
(or equivalent work experience).
● Proven experience as a 3D Renderer, with a strong portfolio showcasing a variety of
rendering projects.
● Proficiency in 3D Studio Max is essential; experience with other 3D software (Maya,
Blender, etc.) is a plus.
● Solid understanding of 3D modeling, texturing, lighting, and rendering techniques.
● Knowledge of material creation and shader networks for achieving realistic surface
appearances.
● Familiarity with post-processing techniques to enhance final renders.
● Strong artistic sensibility and attention to detail, with the ability to match real-world
references.
● Excellent problem-solving skills and the ability to troubleshoot rendering issues
effectively.
● Strong communication skills to collaborate with cross-functional teams and interpret
design concepts.
● Ability to work under pressure and meet tight deadlines without compromising
quality.
● A passion for staying current with advancements in 3D rendering and visual
technology.
● Proficiency in other graphic design and image editing software (Photoshop, Illustrator,
InDesign, After Effects, Premiere Pro, etc) is a plus.
Preferred Qualifications:
● Experience with scripting or programming related to 3D rendering (Python, MaxScript,
etc.) may be a plus but not required
● Knowledge of virtual reality (VR) and augmented reality (AR) rendering techniques.
● Understanding of physics-based rendering and global illumination methods.
● Familiarity with architectural visualization and/or product rendering.

If you are a creative and technically skilled 3D Renderer with a passion for turning concepts into
compelling visual narratives, we encourage you to apply. Join us in pushing the boundaries of
visual excellence and contribute to our mission of delivering impactful experiences through
cutting-edge 3D rendering.

 

For Apply

 

 

  • This topic was modified 9 months, 2 weeks ago by john Pjohn P.
  • This topic was modified 9 months, 2 weeks ago by john Pjohn P.
  • This topic was modified 9 months, 2 weeks ago by Faisal KhanKhan.
  • This topic was modified 9 months, 2 weeks ago by Faisal KhanKhan.
Faisal Khan

Job highlights:

Qualifications
• Ability to proficiently use techniques such as modeling, sculpting, texturing and mapping in 3D
• Must be able to work collaboratively on shared projects, passing duties between partners
• Must be light-hearted, flexible, adaptable, teachable, focused, driven and possess the ability to handle critique of work
• Must possess self-disciplined work habits, breaking down complex projects into smaller segments and accomplishing tasks within given timelines and deadlines
• Must demonstrate the ability to think, visualize and work in 3D space, working within specific space requirements and to-scale
• Must be Mac proficient
Responsibilities
• Turn concepts into designs
• Receive direction with specific artistic and technical requirements from the Stakeholders (ie: Director/Producer/Artistic Director/Assistant Artistic Director) to develop 3D models from 2D concepts for scenes and set pieces
• Work collaboratively with other creative and technical team members and departments to come up with the best solution for the final execution
• Employ a workflow of mixed media and multiple software platforms such as: Modo, Zbrush, and Photoshop
Description
Sight & Sound is an organization comprised of people with diverse talents coming together to tell His story through who we are and what we do. We foster a culture of love for Christ and love for others, trust and teamwork and a collaborative environment in which we get to do our best work every day.
The 3D Artist utilizes a creative and technical design skill set within a fast-paced, collaborative environment to support turning artistic concepts into functional 3D designs.
Essential Duties And Responsibilities
• Turn concepts into designs. Receive direction with specific artistic and technical requirements from the Stakeholders (ie: Director/Producer/Artistic Director/Assistant Artistic Director) to develop 3D models from 2D concepts for scenes and set pieces.
• Work collaboratively with other creative and technical team members and departments to come up with the best solution for the final execution.
• Employ a workflow of mixed media and multiple software platforms such as: Modo, Zbrush, and Photoshop.
• Ability to proficiently use techniques such as modeling, sculpting, texturing and mapping in 3D.
Prerequisites
• Must be able to work collaboratively on shared projects, passing duties between partners.
• Must be light-hearted, flexible, adaptable, teachable, focused, driven and possess the ability to handle critique of work.
• Must possess self-disciplined work habits, breaking down complex projects into smaller segments and accomplishing tasks within given timelines and deadlines.
• Must demonstrate the ability to think, visualize and work in 3D space, working within specific space requirements and to-scale.
• Must be Mac proficient.

Apply Here

Please visit sight-sound.com to view the full job description and complete an online application.
Lakshman
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Use betterfbx addon

john P
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That Great, Thanks for reply. any other method you have?

Faisal Khan
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The built-in MXS dictionary has some limitation that I don’t like – you have to define the key type in advance, and you can’t mix them later. While this is not a major problem in general, I have encountered situations where it is a bit annoying.

Alina
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What type of project you have? tell me more about the project

 

Alina
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Select the destination object in object mode. Do not select the cutter.
Enter edit mode. (Shortcut: Tab)
Select the cutter in the outliner (or by Ctrl–left-clicking the cutter).
Perform the knife project.

Lakshman
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You can use Unity3d for this purpose.

john P
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i tried putting the rig set up and the model itself into a null. Scaled the null to 2.5. The proportions and the parts stayed intact, and the rig worked but the wheel rotation was slowed way down (perhaps by a factor of 2.5?)

  • This reply was modified 12 months ago by john Pjohn P.
Alina
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I think cinema 4d R17 is best,

if you download the cracked version.

Faisal Khan
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/* is it animated? */
$.baseobject[#master_point_controller].keys.count > 0

/* remove existing keys */
deleteKeys $.baseobject[#master_point_controller] #allKeys

 

As for how to acquire this kind of knowledge – no shortcuts, the more you work with it, the more familiar you get.

john P
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This is Knife project..

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